Avarice
Avarice was our entry for Ludum Dare’s 40th game jam. It was created in Unity by two people over 72 hours.
Avarice is a game of timing, skill, and curses! Kill skeletons with sword and spell to collect gems that increase your score. But beware, many gems are cursed and will make you weaker, while your enemies grow in strength. How many can you collect before you succumb to your inevitable fate?
I was responsible for the creation and implementation of the environment and character assets, level design and lighting, rigging and animation, particle effects, user interface design, and music.